- Fixed expedition continue
Fixed expedition pathing part2
Added Villain event [was not 100% tested but wanted to release fixed expedition pathing]
From New Update:
Fixed find end screen
Fixed expedition pathing
New Additions:
Added checks for starting defense nodes
Added checks for Continue/Extract
Added setting to extract on certain node [0=keep hitting continue]
Hits first continue after starting
Added "Before Continue" toggle for expeditions in unit slot
Fixed issue with difficulty selection during Raid pathing
Fixed black screen false positive
Added detection for roblox crashing right after it reopens from private server
Expedition now zooms in 4 times for better placement [fixed map images]
Fixed map images being expeditions ones when on expedition routine selector and trying to edit challenge maps
Fixed bug with routine list when using a different routine list than the default 'TaskList'
Changed how available challenge is checked
Fixed config file sometimes not swapping with auto challenge
Fixed prio adjusting
Added Expeditions Mode
Should fix for people who its currently not working for:
Fixed moving to challenge
Fixed finding max upgrade
Moved start button/webhook delay to delay section
Routine now goes back to lobby after a task is completed to prevent lag build up
Fixed auto ability toggling off -> on -> off
Added afk chamber detection
Separated Raid into 3 config files per act
Added Timeout per Index [Works same as global, can now be applied per index]
Added Zoom Out per Index [requested for custom configs]
Added Customizable Webhook Delay
Added Customizable Start Raid Delay
Attempt to fix stat challenge rarely being seen as unavailable
Fixed auto ability toggle
Fixed routine stuck on end screen
Added multiple systems/checks for server restarts when you get brought back to lobby
Added a way to toggle & set upgrade priority after unit placement
Fixed prio changing