v0.1.0
- Start inside any raid, loops
v0.1.1
- Fixed closing unit UI
v0.1.2
- Added portals
Added stage specific settings file to all universal selectors (no longer uses the main/global file for all of them)
Fixed odyssey normal team swap for lag
Fixed not doing stage specific logic for universal selector
Fixed issue with missing cash out button
Fixed issue with odyssey normal nothing repathing
Fixed issue with auto rift
Added Boss Rush Selector [Start in raid]
Added BossRushPath [Selectable path, will wait until that path opens and then click to go to that path]
Added BossRushMultiPlayer If checked, will use BossRushPath If not checked, will send Slot 1, Change, Slot 2, Change, repeat until 6 slots send and keep repeating
Added new selector icon images
Added Infinity Castle Selector [No pathing]
Added Infinite + Boss Rush Settings File
Added adjustable speed value
Slowed Down Zooming Out For RDP
Added Science Sanctuary Raid To Universal Selector & Task Manager
Added Pirate Invasion Survival To Universal Selector & Task Manager
Added Science Sanctuary Raid Map Image
Added Pirate Invasion Survival Map Image
Fixed Starting In Lobby For Portals
Fixed leaving issue with routine selector
Fixed breach waiting issue
Added Debug for breach waiting
"Save Task" button in f6 menu now saves current config aswell
Fixed survival menu fling issue (als sided)
Fixed survival picking modifier
Fixed "Save Tasks" button in Task Manager UI
Added Open Task Manager Button
Added 2 minute timeout catch for ALS black screen issue while teleporting
Added pathing brick detection
Fixed auto ability turning back on
Added hallowed lands
Added nyc rooftop
Routine Selector/Task Manager now loops after completition
Added Cavern to Routine Selector
Added Wait Time to Unit Index Slots
Added Auto Ability Toggle to Unit Index Slots
EnableAutoAbility Setting Logic Change: If disabled, will not do auto ability even if it is enabled for that index If enabled, you must still have the auto ability toggled on for that index.
Fixed Raid Pathing
Added Laboratory 5 Story
Added Corpse Dungeon
Fixed wait being in ms visually on the UI, now says [s] (Has always been in seconds)
Fixed wait time in ui
Fixed wait time with config tool stuff
Removed old selectors from main ui
Added Soul Society Survival
Added Menos Forest Raid
Added zoom in to snowy village in universal selector
Fixed snowy village map on story universal selector
Fixes from .18 that didnt get saved
Added 2 zoom in to hollow night palace story
Fixed issue with lag + odyssey pathing
Fixed issue with odyssey unit manager closing
Fixed issue with odyssey breaking with settings menu still open from previous run
Fixed issue with right clicking before loaded
Fixed config/user error issue with kaguya detection (Will make it work with shiny version soon)
Made it so can't select a selector before everything is loaded
Made it so you can't start unless you pick a selector
Fixed kaguya for non shiny
Added detection for kaguya shiny
Fixed kaguya detection for being in not top 2 rows
Fixed where kaguya detection clicks to scroll up
Universal Selector/Pathing
Change what its set to in settings menu
Uses UniversalSelectorSettings.txt in MapConfigs as its settings file [Copy paste contents or change name of old config to import]
Changes map image based on which selector it is
Includes all Story/Legend Stages [Will add more in the future, but they all use specific pathing for most configs so wouldnt be useful rn]
Removed all old story/legend stage selector images
Another fix for kaguya detction false finding on another unit
Fix for clicking in/out of selector
More kaguya detection fixes
Fix for bounty not hitting max pop up
Portal will not teleport to spawn unless TopDownSpawn is enabled
Fix for cid raid resetup + pride burn + burning slot 6 + unit manager being closeed
Range adjustment for shifting kaguya detection
Fix for reconnect detection during auto stuff
Fixed issue with odyssey breaking (thanks dexter for report)
Added logic for if av bug/super bad lag where you lose before you load in (idk how this is possible but happened to someone)
Fix for using custom/wait/wave etc in a unit with no X/Y
Fixed sand not clicking start when doing setup
Added option to do natural spawning rifts instead of temporal
Revamped (previously Auto Challenge section) Auto Selectors section
Added Mountain Range (Natural) [new rift map] to Map Configs
Added Starter Card Picker to new Rift Map [See additive card section in settings UI to change what starter card can be picked]
Fixed sand spawn detection (was changed with update just now got reported)
Added Warding Off Evil Card
Fixed auto chal pathing delay
Fixed sjw/new rift card picking system
Fixed Wisp/SJW starting early and breaking pride burn
Added rift map image
Fixed sand spawn detection after restart
Fixed natural rift timer
Fixed issue with re-opening tab on new rift card system
Added New Private Server Joining System - No PS Link Required! Fixes roblox memory dump issue. No Setup Required (besides having a ps server lol) [Remove PS link to test/use]
Fixed UI positioning on page 2
Added > and < to CT on each index -> Swaps Left < and Right > (same as Config Tool at the bottom, just in index)
Fixed CT not using some info
Finding Team Menu now works even if the banner doesnt show (common av sided bug with lag)
Fixed issue with being portal host & using pride burn slots
Added Pride Burn (Enable it on page2 when you place him, it will burn all slots besides the pride slot)
Added Hill of Sword Story Map Detection Spawn Detection Auto Chal Config
Added Burning Spirit Tree Legend Stage Map Detection Spawn Detection Auto Chal Config
Debug for odysey loss screen issue
Fixed vote to start button
Fixed Shining Castle click position
Fixed issue with sand spawn setup
Fixed cid issues
Fixed spawn detection issue for new update
Added card check to new legennd stage
New Keybind: K Will auto do all 5 trials (0 setup or config needed, all hard coded)
Fixed nothing pathing for auto trial
Can change rift cooldown (in auto chal settings menu, put it to 1 if 1 hour event is on, etc)
Changed image names so it works with auto updater
Fixed hill of sword detection
Changed debug for odysey
Fixed pride burn
Added config tool to individual unit slots (+, -, unit#)
Odyssey now takes upgrade levels instead of forcing max (note: you cannot go back to a unit slot the same way you can in other selectors)
Cid Detection Fixes
IMPORTANT
Cid Detection Changes:
New Setting UseCidVarience -> Enabling will use left/right varience instead of a hard coded value.
If not detecting, up varience
If detecting too early, lower varience
Added more debug/process information to make it more clear that portal is swapping config
Added catching for old config files that don't have new settings (will auto fix)
Made ocr searching 2x faster
Fixed sand village pathing
Fixed issue with closing unit ui when doing spawn setup
Fixed issue with kaguya scrolling down in unit manager
Fixed issue with portal setup looping with top down spawn off
Fixed issue with kaguya placement setting incorrectly applying
Made it so you can't start unless everything is properly loaded
Fix for extreme lag when opening teams in game
Final fix for daily reward check
Fixed odyssey autochal (forgot to add check for it during odysey since it has special leave logic)
Added reconnect check during map search
Added more delay/catches for opening team swap menu (This is VERY buggy and laggy on the av side of things, trying my best to fix all possible scenarios for lag! Dealing with things like the menu opening 5s after the click happens.. lol)
Better reconnect/disconnect logic for the discord remote bot
Fixed FirstMode being on rift (which would cause unwanted rift movement)
Fix for if you start in raid and then get reconnected
Fix for user error with changing configs & breaking your selector
FIXED SAND PATHING!
More fixes for cid raid detection
What do I need to setup to use this? Literally Nothing.
If enabled via settings, you do not have to do any additional work. It will automatically and instantly be able to send/recieve commands via the bot.
You can use the bot directly inside the server, or you can add it to your own server!
This is just for convience, NO SELFHOSTING required. Link to add bot to your server: https://discord.com/oauth2/authorize?client_id=1405084799961661450
Secret Key: A secret key acts as an indentifier. It can be blank, it can be something super simple, it can be very unqiue, it can even be the same as someone else's secret key. If you have two macros active at the same time and want to send a request to only one of them, you would be able to choose which macro to send the command to via the secret key.
Restart [Reconect to PS, restart everything and go on with whatever you were doing previously. Good if it somehow breaks and you aren't home] Webhook [Sends a current screenshot of your screen]
Since the system is now made, much more will be coming in the future! Just wanted to get this update out ASAP first.
/remote [command] [secret if not blank]