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Informaal Updates

All UpdatesAll Star Tower Defense XAnime CrusadersAnime Last StandAnime OverloadAnime ParadoxAnime Rangers XAnime VanguardsAnime Warriors 3Grand Piece OnlineInformaalTaskThe ForgeUniversal Tower Defense

v0.44.0

Anime Vanguards
informaal•about 1 month ago
  • Fixed unit manager detection

v0.7.11

Universal Tower Defense
informaal•about 1 month ago
  • Added 'Universal' Unit Type Toggle

Will allow for upgrading of paths

  • Removed acts 4-6 from virtual in routine

v0.7.9

Universal Tower Defense
informaal•about 2 months ago
  • Fixed 'return' error

  • Fixed 'image handle' error

  • Fixed the rotation of The Invasion incorrect angle

  • Added Spawn Detection for Conquered Lands

  • End Screen / Disconnect etc will now be detected during InformaalTask Recording Playback

  • Removed the global 'Difficulty Meter' -> Now per task in routine

  • Added Difficulty Selection to routine

  • Updated [Shinobi World War, The Invasion, Sorcerer Games] Map Images

  • Removed Teleport To Spawn from Conquered Lands [Vastly different from where you actually spawn for some reason]

  • Added colorized process log messages

  • Removed Ragna Selector [In routine selector like always still]

  • Added 'Index Timeout' Feature -> If a unit/image takes more than X seconds to place, will skip [Disabled by default]n

  • All Act5 Raids that have cutscene that mess with angle now have separated config/map file

  • Act6 Raid has been renamed to 'Boss Rush' (Visual Change)

  • Fixed settings page not visually updating after importing a config code

  • Fixed editing map image while running routine selector

v0.7.8

Universal Tower Defense
informaal•about 2 months ago
  • Fixed issue with incorrectly pathing to Naruto after reconnect

  • Fixed issue with loading in too late during matchmaking [utd sided]

  • Fixed issue with loading in too late [utd sided]

v0.7.7

Universal Tower Defense
informaal•about 2 months ago
  • Fixed finding upgrade issue

v0.43.12

Anime Vanguards
informaal•about 2 months ago
  • Fixed issue with restart after

  • Fixed not joining public lobby if 'use private server' is disabled

v0.7.6

Universal Tower Defense
informaal•about 2 months ago
  • Fixed timeout for pathing

  • Fixed afk chamber detection while pathing

  • Admiral Defense will now go back to lobby after every run if admiral matchmaking is enabled

v0.7.4

Universal Tower Defense
informaal•about 2 months ago
  • All pathing now has 1 minute timeout

  • Fixed missing vote to start in admiral & trying to restart while matchmaking

  • Changed admiral defense pathing

  • Fixed not going to lobby after all tasks completed

  • Added teleport to spawn during setup for UTD sided bug of spawning under the map

v0.7.3

Universal Tower Defense
informaal•about 2 months ago
  • Added Admiral Defense

  • Losses now count towards routine runs

v0.7.1

Universal Tower Defense
informaal•about 2 months ago
  • Entire new UI

  • Fixed blitz pathing

  • Fixed issue with pathing after challenge in routine if challenge happens first

  • Fixed issue with cancelling unit ui

  • Added matchmake timeout

  • Added reconnect image for utd sided bug

  • Added pre-fab enable macro slot1/2/3 to slot0click folder (thanks dexter)

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